View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
John Smith (Composer & Sound Designer, Slide20XX)
Kyle Martin (Composer & Sound Designer, Kylydian Music)
Akash Thakkar (Composer & Sound Designer, Akash Thakkar Audio)
Ryan Ike (Composer & Sound Designer, Freelancer)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Topic: Audio, Production & Team Management
Vault Recording: TBD
Audience Level: Yes
High-quality audio is an indispensable part of a gaming experience, but independent video games have a reputation for containing the scrappier sides of development; Titles often have smaller budgets, shorter timelines, greater technical limitations, or some combination of all of the above. Join four accomplished audio professionals as they discuss the techniques and creative strategies they use to bring polished, premium, AAA aesthetics to indie game projects.
Attendees will leave with insights on how to bring a higher level of production to their projects, whether they're creative directors, audio professionals, or game designers.
Anyone who is hoping to bring a higher level of production to their game project, either as someone creating assets or requesting them, will find this talk incredibly helpful.