View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
John Smith (Composer & Sound Designer, Slide20XX)
Kyle Martin (Composer & Sound Designer, Kylydian Music)
Akash Thakkar (Sound Designer, Thakkar Audio)
Ryan Ike (Composer & Sound Designer, Freelancer)
Location: Room 3004, West Hall
Date: Wednesday, March 23
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass - Get your pass now!
Topic: Audio, Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Yes
High-quality audio is an indispensable part of a gaming experience, but independent video games have a reputation for containing the scrappier sides of development; Titles often have smaller budgets, shorter timelines, greater technical limitations, or some combination of all of the above. Join four accomplished audio professionals as they discuss the techniques and creative strategies they use to bring polished, premium, AAA aesthetics to indie game projects.
Attendees will leave with insights on how to bring a higher level of production to their projects, whether they're creative directors, audio professionals, or game designers.
Anyone who is hoping to bring a higher level of production to their game project, either as someone creating assets or requesting them, will find this talk incredibly helpful.