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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Switching to Unreal Roundtable: Considerations, Challenges, and Benefits (Presented by the IGDA)

Matthieu Saumon  (Producer / Level Designer, Raindrop Games / IGDA Unreal Engine SIG Chair)

Location: Room 203, South Hall

Date: Friday, March 22

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

The roundtable aims at addressing the pros and cons of transitioning to UE. The tool has a lot to offer and has undeniably made its mark on the industry, making it a tempting candidate for your projects. But is it the right engine for you? The goal is to bring in developers who have transitioned to UE, or are considering a move, to share good practices, advice and recommendations, and inform the programmers, artists and designers to make the best decisions based on their projects.


This roundtable is a forum to discuss the pros and cons of transitioning to Unreal Engine. This session intends to inform developers about good practices, useful tips, pitfalls and general challenges of making such a move depending on your project(s).

Intended Audience

Whether you are a seasoned UE user, curious about transitioning, a student, programmer, artist, designer, from indie to AAA developer, this Roundtable is for you!

Connecting the Global Game Development Community

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