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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Carol Mertz (Senior Game Designer, Exploding Kittens)
Morgan Baker (Games Accessibility Lead, Electronic Arts)
Jesse Martinez (PhD Student, University of Washington)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
Every board game has a unique set of tasks it asks its players to perform—so how do we make these tasks accessible to players with disabilities?
In a case study centered around Exploding Kittens' recently released game Hand-to-Hand Wombat, this session takes a look at the groundbreaking accessibility practices Exploding Kittens implemented for their mass-market tabletop game, and demonstrates how other game designers and publishers can utilize these practices to make their own projects more accessible.
Attendees will gain an understanding of best practices for making their tabletop games more accessible to a broad set of different types of player needs, and learn practical strategies for how to implement flexible, accessible resources for their players.
This is for tabletop game designers, developers, and publishers who are interested in making their games more accessible to players with disabilities. While some practical experience in developing tabletop games will provide added context, no prerequisite knowledge is necessary.