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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Elizabeth Sampat (Game Director, Electric Square / Lively)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
In 2012, Elizabeth Sampat sat down with seven friends in a Seattle park and played the first session of a game she'd just made called Deadbolt. Ten years later, she's run Deadbolt in five countries for hundreds of people.
A game about intimacy, vulnerability, and truth, Sampat designed Deadbolt to teach herself how to connect to others by giving of herself, and being receptive to others in turn. In this retrospective, she explains what she's learned from this experience—about game design, about humanity, and about herself.
Attendees will be inspired to see the systems in everything around them, and to perhaps make their own games using the same principles that inspired Deadbolt.
This is for anyone in game development—especially those with an interest in developing emotional or serious games.