Elizabeth Sampat (Game Director, Electric Square / Lively)
Location: Room 3016, West Hall
Date: Monday, March 20
Time: 1:20 pm - 1:50 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: All
In 2012, Elizabeth Sampat sat down with seven friends in a Seattle park and played the first session of a game she'd just made called Deadbolt. Ten years later, she's run Deadbolt in five countries for hundreds of people.
A game about intimacy, vulnerability, and truth, Sampat designed Deadbolt to teach herself how to connect to others by giving of herself, and being receptive to others in turn. In this retrospective, she explains what she's learned from this experience—about game design, about humanity, and about herself.
Takeaway
Attendees will be inspired to see the systems in everything around them, and to perhaps make their own games using the same principles that inspired Deadbolt.
Intended Audience
This is for anyone in game development—especially those with an interest in developing emotional or serious games.