View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
James Sheahan (Senior Game Designer, The Multiplayer Group)
Location: Room 3004, West Hall
Date: Monday, March 18
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: Video
Audience Level: All
Converting a videogame to a tabletop game should be simple - it provides a setting, game mechanics, and an existing audience. But how much should it be like the videogame and/or other games? If it's too similar, players won't need it. If it's too different, players won't like it.
Formed over 4 years of designing Fallout: Wasteland Warfare and all of its expansions, campaigns, AI and RPG (plus 20+ years of game design experience), this talk examines how Bethesda's award-winning Fallout videogame series was converted to the tabletop game of Fallout: Wasteland Warfare.
Using examples, this talk looks at the problems of the task and the methods used to solve them. Plus, the talk examines the deeper, ever-present question during this type of development: When to be the same and when to be different, in terms of the game mechanics, the setting and the competition.
Attendees will gain practical ways to view and solve the issues of converting a licensed game to tabletop, and identify avoidable issues. In addition, the talk will also give attendees ways to approach designing tabletop game mechanics in general.
This talk is ideal for designers of all types and levels of experience, as well as for anyone interested in the tabletop design process and/or game mechanics. No prerequisite knowledge is required.