View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Pamela Punzalan (Executive Director, Dames Making Games Toronto)
Indrani Ganguly (Studio Head / Game Designer, Duronto Games)
Location: Room 3004, West Hall
Date: Monday, March 18
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: Video
Audience Level: All
If film, video games, and fiction can have elements, what are the elements of tabletop roleplaying games? This panel presents a rubric for general elements that can be found in most, if not all, tabletop roleplaying games. It is less about establishing universal principles that will make a tabletop roleplaying game "bad" or "good," and more about starting a discussion about tabletop games that players and designers can both benefit from.
Any kind of review or critical discussion about a games medium cannot start without definitions. By dissecting these nine elements —Fantasy, World, Body, Tension, Design, Principles, Form, Touch, and Intent—the panel presents important questions that designers may ask themselves during the practice of their art. And, through providing starting definitions and presenting examples of tabletop games themselves, create critical scaffolding for tabletop roleplaying games as a vehicle for storytelling.
Attendance will be able to use the elements presented in this panel through their own praxis. They will be invited to interrogate any shortcomings that the elements will have and start thinking more critically about design in tabletop roleplaying as a medium that stands on its own.
This is mainly for new game designers in tabletop, but designers of all experience levels in the industry are welcome. Video game designers may also find this presentation useful with respect to the translatable skills that exist between video games and ttrpgs. There are no prerequisites for attendance.