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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Tabletop Summit: The State and Future of Board Games

Elizabeth Sampat  (Game Director, Electric Square / Lively)

Carol Mertz  (Senior Game Designer, Exploding Kittens)

Noxweiler Ignatius Berf  (Creative Director, Hunters Entertainment)

Ming Liu  (User Research Manager, Thunderfire UX)

Cole Wehrle  (Creative Director, Leder Games, Wehrlegig Games)

Charlie Hall  (Tabletop Editor, Polygon)

Location: Room 3016, West Hall

Date: Monday, March 20

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Panel

Vault Recording: Video

In this talk, tabletop game developers and journalists discuss the ongoing growth, development, and diversity of a hobby that continues to showcase original ideas, new approaches, and even new technology.

The panel will look back over the last 12 months in the industry, mixing their personal reflections and experiences with changing trends and themes, as well as taking questions from the audience. The panel will include Polygon's Charlie Hall, designers Elizabeth Sampat (Deadbolt), Carol Mertz (Exploding Kittens), Cole Wehrle (Root), content creator Nox Berf, and researcher Ming Liu.

Panelists will reflect upon some of the year's biggest titles and talking points, look back on past trends, and glance ahead to what all of this may mean for the industry. The final third of the session will open up to questions from the audience on these topics and more.

Takeaway

Attendees will hear a variety of perspectives on the themes and trends that are shaping the tabletop game industry.

Intended Audience

This is for designers, publishers, and others interested in the tabletop game industry