GDC 2025 Session Viewer
Tabletop Summit: Unveiling 'Blood on the Clocktower': Risky Social Game Design
Steven Medway (CEO / Game Designer / Art Director, The Pandemonium Institute)
Location: Room 3024, West Hall
Date: Monday, March 17
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Design
Format: Lecture
Vault Recording: Video
Audience Level: All
Prepare to delve into the world of social deduction gaming with "Blood on the Clocktower," a unique and captivating tabletop experience that pushes the boundaries of player interaction and narrative storytelling. In this masterclass session, the creator of "Blood on the Clocktower" will take you on a journey through the design, mechanics, and psychology behind this acclaimed game, providing valuable insights for game developers seeking to create compelling social experiences of all types.
Takeaway
Attendees will: Learn the key principles that make a standout social deduction game. Discover how to create engaging mechanics, dynamic player interactions, and immersive narratives. Understand the psychology behind player behavior, trust, and deception. Acquire techniques for weaving captivating narratives driven by player choices and interactions, and deepen storytelling skills to create unforgettable gaming experiences.
Intended Audience
The intended audience is intermediate game designers who are looking for a way to make their games more about people, not pieces, and advanced game designers who want to explore innovative approaches to social game design.