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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Tabletop Summit: UX and UI in Tabletop Games

Tyler Lipchen  (Senior Project Manager / Prepress Specialist, Panda Game Manufacturing)

Location: Room 3004, West Hall

Date: Monday, March 18

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Panda Game Manufacturing is the industry-leading manufacturer of hobby tabletop games, and their international team of Project Managers are experts in all of the materials and processes involved in making the best games in the industry, including Wingspan, Pandemic, Root, Eclipse, Unmatched, Mechs vs Minions and many more. In this presentation, concepts of UX and UI design in tabletop games are introduced, and the major barriers to entry that plague analogue games are confronted, including:

Learning/Teaching the game rules, remembering/reinforcing the game rules, reducing set up/take down time

Both modern and classical concepts and theories on game design will be presented as they relate specifically to the tabletop space, including interaction, engagement, and player agency. We'll also elaborate on the specific strengths of analogue games compared to digital:

The Physical/Tactile nature of Tabletop Games
Access to information from the 6 Zones of Play.

Finally, we get right down to the table and describe in detail how to utilize each major component type to maximize UX/UI:
Cards, Dice, Boxes/Storage, Game Boards, Player Boards, Tokens/Dials/Tracks, Pawns/Standees/Miniatures

Throughout the presentation, personal stories are shared, real-world examples and practical advice on how to think outside the box about what goes in the box.

Takeaway

The audience will leave with a clear understanding of UX and UI Design for tabletop games. The major barriers to entry for tabletop gamers will be addressed with real-world examples of how to reduce the impact of each one, along with practical advice for utilizing every board game component category.

Intended Audience

This presentation is ideal for:
Both amateur and experienced tabletop game designers
Designers looking to self-publish or crowdfund a tabletop game project
Small to medium tabletop game publishers
Members of a development or editorial team for medium to large tabletop game publishers



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