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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Tabletop Summit: Without Fail: A Player-Centric Approach to Mass Market Game Design

Carol Mertz  (Senior Game Designer, Exploding Kittens)

Ian Clayman  (Game Designer, Exploding Kittens)

Location: Room 3004, West Hall

Date: Monday, March 18

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

How do you design and test a game where every one of its 150 cards is its own self-contained game? In a case study around Exploding Kittens' recently-released game Without Fail, we take a deep look at the development pipeline for this mass-market tabletop game, and demonstrate how other game designers and publishers can utilize these practices to manage their own large-scope game pipelines, while remaining both approachable and accessible to a broad audience.

Takeaway

Attendees will gain insight into the design, development, balancing, and testing processes for a published mass-market party game. This talk will focus on managing the development pipeline of a content-heavy game with hundreds of possible unique player behaviors.

Intended Audience

The target audience of this session is tabletop game designers, developers, and publishers who are interested in gaining insight into the design process for a large-scope board game with a mass market audience. While some practical experience in developing tabletop games will provide added context, no prerequisite knowledge is necessary.



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