View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Ludivine Munch (Senior Technical Product Manager, Unity Technologies)
Nico Perony (Head of OTO Engineering, Unity Technologies)
Dr Alok Kanojia (Healthy Gamer, MD, MPH - cofounder of Healthy Gamer)
Location: Room 2020, West Hall
Date: Thursday, March 24
Time: 11:30 am - 12:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Multiplayer games and the communities they create are a huge part of the gaming industry – but what happens if the experiences turn sour?
Toxic behavior can cause immense damage to your player base and the success of your game, potentially even bringing harm to your studio's reputation.
This session will be exploring the issue of toxicity in gaming, the reason behind this disruptive behavior, and equip you with actionable advice to protect your players and studio reputation through disruptive AI technology.
Attendees will gain a greater understanding of the issue and be equipped with an arsenal of strategies for combating toxicity and promoting healthy and positive play.
Attendees will come away from this talk with a better understanding of toxicity in multiplayer games and how their studio can tackle it effectively.
This is for everyone involved in multiplayer game development – from developers to community managers. No prior knowledge of the issue is necessary.