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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

New Ways to Rethink Hiring

Cami Smith  (Recruiter,

Alejandro Rodriquez  (Senior Recruiter, Independent)

Iris Moon  (Managing Director,

Niccole Minka  (Recruiting Manager , Crystal Dynamics)

Keith Guerrette  (CEO , Beyond-FX)

Josh Huang  (Sr. Recruiter, Obsidian)

Location: Room 2016, West Hall

Date: Wednesday, March 22

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Panel

Vault Recording: Video

Audience Level: All

This recruitment team will break down the current state of hiring in the industry.

Major changes have happened in the gaming job market. With over 2-billion+ video game players across the globe, there is high demand for new games and new game technology. To satisfy the demand, the industry has broadened its reach geographically.

Recruiters are working at top pace trying to keep up with the demand for top candidates. Studios are hiring hundreds of developers. Developers are getting multiple offers. Mid-small studios are constantly being outbid by inflated salaries from major tech companies. And what about the next generation of developers?

Find out answers to the following questions and more: How can your company stay competitive? How can your company grow diverse and inclusive game development teams? How can you hire from other industries? And what can your studio be doing to retain current employees and bring on the next generation to create a strong and productive culture?


Attendees will learn: ways to recruit underrepresented talent; what other industries can be tapped that have crossover skills to fill jobs; how this industry supports university programs to bridge the gap between education and pipeline ready skills; how studios can build an effective mentorship track without leaning heavenly on current developers and slowing down the work schedules; and how the industry can propel the next generation of candidates that can meet the AAA industry standards.

Intended Audience

This is for any studio lead looking to find ways to navigate the competitive employee hiring market and meet the demands to maintain a strong workforce (including AAA, small studios, and startups building out their leadership team). In addition, anyone looking to work in games from outside the industry and educational programs teaching game development skills.