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March 9-13, 2026
Moscone CenterSan Francisco, CA

GDC 2025 Session Viewer

Tales from Project Polaris: Solutions to Game Design's Toughest Problems

Ian Schreiber  (Game Designer, Independent)

JC Lau  (Senior Producer, #WhatAGameDevLooksLike)

Alexander Martin  (Game Maker, Droqen)

Rosa Carbo-Mascarell  (Design Lead, Improbable)

Theresa Duringer  (CEO, Temple Gates Games)

Jurie Horneman  (Senior AI Programmer, Half Mermaid Productions)

Rayla Heide  (Franchise Narrative Director, Scopely)

Location: Room 3001, West Hall

Date: Wednesday, March 19

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design

Format: Panel

Vault Recording: Video

Audience Level: All

Project Polaris is an annual think-tank style conference that invites the industry's top game designers to solve the most difficult problems in games. The conference produces reports on a variety of design-related topics. In this session, representatives from each workgroup present the key ideas, findings, and takeaways that can improve your design skills, your current game projects, and the industry as a whole.

Takeaway

Attendees will hear six microtalks based on the findings of the 2024 Polaris Game Design retreat workgroups:
• Enriching your Game with Disobedience
• Finding Harmony: Emotionally Resonant Game Mechanics
• The Boundaries of Interactive Storytelling
• How To Design Collective Decision-Making Systems
• Expanding Player Impact in Social Spaces
• Balancing Creativity and Mastery


Intended Audience

The target audience is anyone with a professional, creative, or other interest in game design.



Connecting the Global Game Development Community