GDC 2025 Session Viewer
Tales from Project Polaris: Solutions to Game Design's Toughest Problems
Ian Schreiber (Game Designer, Independent)
JC Lau (Senior Producer, #WhatAGameDevLooksLike)
Alexander Martin (Game Maker, Droqen)
Rosa Carbo-Mascarell (Design Lead, Improbable)
Theresa Duringer (CEO, Temple Gates Games)
Jurie Horneman (Senior AI Programmer, Half Mermaid Productions)
Rayla Heide (Franchise Narrative Director, Scopely)
Location: Room 3001, West Hall
Date: Wednesday, March 19
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Design
Format: Panel
Vault Recording: Video
Audience Level: All
Project Polaris is an annual think-tank style conference that invites the industry's top game designers to solve the most difficult problems in games. The conference produces reports on a variety of design-related topics. In this session, representatives from each workgroup present the key ideas, findings, and takeaways that can improve your design skills, your current game projects, and the industry as a whole.
Takeaway
Intended Audience
The target audience is anyone with a professional, creative, or other interest in game design.