View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Marc Ballart Germà (UX Designer, Ubisoft Barcelona)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
Rainbow Six Siege is an extremely complex, ever-changing live game that if it wants to keep increasing and maintaining its community in the future, it requires to welcome correctly their new players to the game. This keynote aims to comprise what was needed to be done in terms of onboarding and early player journey to cover the needs of a newcomer while starting to play, the skills that were required to develop to become competent and how to retain them while doing so.
Methods to assess current learning outcomes, tools to cover declarative and procedural learnings, "knowledge layers" thinking method, understanding the cognitive learning loop.
Designers from several backgrounds (systems, gameplay, UX...) and production teams that want to leverage their onboarding/player learning experiences.