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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Team Culture and New IP: Creating 'Hardspace: Shipbreaker'

Jessica Klyne  (Lead Producer, Blackbird Interactive)

Date: Friday, July 23

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

Hardspace: Shipbreaker is the first original IP from Vancouver based Blackbird Interactive, receiving much recognition since its PC Early Access launch in June of 2020. Hardspace: Shipbreaker is known for its innovative gameplay and unique premise and has already received a number of awards. But how do you achieve innovative gameplay and a unique premise with a small team and a limited budget? In this post-mortem style talk I will tell you how we created the team culture required to produce and execute great ideas, as well as how we created an environment that promotes a strong balance between creativity and productivity & the cultural/production pillars that made this team successful.


Attendees will learn how to build a truly collaborative and healthy team to create a new IP (or any game), and the cultural/ production pillars required to make your team successful

Intended Audience

Anyone at any level can benefit from this presentation, though the talk will be most impactful for those in leadership positions.