Jeff Hanna (Sr. Tools Programmer, NVIDIA Corporation)
Steve Theodore (Senior Technical Art Manager, Unity)
Bob White (Senior Tools Engineer, Nvidia)
Kelly Snapka (Technical Art Manager, Lowe’s Innovation Labs)
Andrew Maximov (CEO & Founder, Promethean AI)
Mary Denman (Senior Technical Artist, Electronic Arts)
Location: Room 3016, West Hall
Date: Thursday, March 23
Time: 5:30 pm - 6:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Programming, Visual Arts
Format:
Panel
Vault Recording: Video
Audience Level: All
A panel of notable Technical Artists come together to share their stories about taking jobs in game-adjacent industries, why they made that choice, and how their skills were transferable to these new opportunities. The hope is that, by sharing their experiences, they can provide insight and guidance to the TA community to help others considering a similar change.
Takeaway
Attendees will learn what game industry-adjacent jobs are available that make use of your technical artist skills.
Intended Audience
This is for all technical artists and tool programmers.