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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Tech Art Game Adjacency: TAs Share Stories about Moving from Games to High Tech

Jeff Hanna  (Sr. Tools Programmer, NVIDIA Corporation)

Steve Theodore  (Senior Technical Art Manager, Unity)

Bob White  (Senior Tools Engineer, Nvidia)

Kelly Snapka  (Technical Art Manager, Lowe’s Innovation Labs)

Andrew Maximov  (CEO & Founder, Promethean AI)

Mary Denman  (Senior Technical Artist, Electronic Arts)

Location: Room 3016, West Hall

Date: Thursday, March 23

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Panel

Vault Recording: Video

Audience Level: All

A panel of notable Technical Artists come together to share their stories about taking jobs in game-adjacent industries, why they made that choice, and how their skills were transferable to these new opportunities. The hope is that, by sharing their experiences, they can provide insight and guidance to the TA community to help others considering a similar change.

Takeaway

Attendees will learn what game industry-adjacent jobs are available that make use of your technical artist skills.

Intended Audience

This is for all technical artists and tool programmers.