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Mattias Van Camp (Technical Artist, The Creative Assembly)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Technical Artist Bootcamp
Vault Recording: TBD
Sometimes, hacks are necessary to get things working and shipped; this is a reality of game development. But what do you do with them once production pressure eases? This talk will go into techniques and practices for how to deal with old hacks, and how to create new ones that can organically grow into full implementations, with practical examples from the most recent 'Total War' games. This session will go into how The Creative Assembly team increased their production flexibility, and how, by temporarily automating parts of their production using basic, quickly implemented tools, they were able to identify sustainable methods of automation.
Attendees will take away lessons learned from the production of 'Total War' games, and how temporary code played a valuable role in their creation. This talk will also address techniques to ensure that organic growth of scripts into full-fledged tools is made possible.
This talk is meant for game developers of every level, preferably with some interest in pipeline and tool development, or production management. No programming knowledge is required.