GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists

Garrett Stevens (Technical Artist, Funomena)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Vault Recording: TBD

In this session, Funomena's Garrett Stevens will provide a brief survey of graphics profiling and debugging techniques for the technical artist. Time will be spent using tools such as RenderDoc and Nvidia's Tegra Debugger to find low hanging fruit, and then making practical changes to example shaders and VFX.


Attendees will be introduced to effective approaches to graphics profiling through real world examples, and strategies for optimizing during production.

Intended Audience

This talk is intended for technical artists and vfx artists who are interested in graphics optimization within the reality of production. Prior knowledge of shaders or material systems is recommended, but not required.