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Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'

Sophie Brennan (Character TD, Insomniac Games)

Location: Room 3004, West Hall

Date: Tuesday, March 19

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Vault Recording: Video

One of the visual pillars of 'Marvel's Spider-Man' was to have believable cloth-solutions that helped to sell Insomniac's shared vision of the incredible cast and meet the high standards set in today's AAA market. Discussed here are the techniques and tools used to author, iterate and polish content. Also covered is what challenges real-time cloth brought, what cloth could and could not be used for, and how to develop and improve the internal pipeline to speed up workflows.

Takeaway

Attendees will gain general knowledge on what and where real-time cloth can be used. While some of the presentation will be software specific, topics will be general enough that knowledge should be able to be applied to other software solutions and pipelines.

Intended Audience

While some talking points will be intended for a slightly more technical audience, there will be no need for specific or prior knowledge of existing solutions. Any experience-level should be able to pick up the core concepts and methods discussed.