GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Technical Artist Bootcamp: The Dual Power of Metanodes in Maya

Andrew Christophersen (Senior Technical Artist, ArenaNet)

Location: Room 3004, West Hall

Date: Tuesday, March 19

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Vault Recording: Video

Audience Level: All

How do you track and export the many types of assets and their associated data in your DCC pipeline? Magic naming conventions break so easily, and networked nodes can be hard to update. Come learn how to implement your own MetaNode system! This lecture will cover a Python class to track objects in your scene and offer a clear path to query, update and serialize your data. Join this session and start managing your assets like the large scale art teams.

Takeaway

You'll understand how to structure a set of Python classes to manage network nodes in Maya, and why using Metanodes to track your data has the dual features of stable data and robust functionality.

Intended Audience

This is for smaller technical art teams that are looking to build robust content pipelines.