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Andrew Christophersen (Technical Artist, ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Technical Artist Bootcamp
Vault Recording: TBD
Audience Level: All
How do you track and export the many types of assets and their associated data in your DCC pipeline? Magic naming conventions break so easily, and networked nodes can be hard to update. Come learn how to implement your own MetaNode system! This lecture will cover a Python class to track objects in your scene and offer a clear path to query, update and serialize your data. Join this session and start managing your assets like the large scale art teams.
You'll understand how to structure a set of Python classes to manage network nodes in Maya, and why using Metanodes to track your data has the dual features of stable data and robust functionality.
This is for smaller technical art teams that are looking to build robust content pipelines.