GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Technical Artist Roundtable Day 3

Jeff Hanna (Principal Technical Artist, Volition)

Location: Room 208, South Hall

Date: Friday, March 22

Time: 3:00pm - 4:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Roundtable

Vault Recording: Not Recorded

The role of a technical artists has grown from a clean-up artist and data wrangler to someone who is in charge of complex content creation pipelines and asset tracking systems. Increasingly, the lines between programmer and artist are blurring for technical artists. Tool creation, scripting, shader creation, working with both programmers and artists, and managing workflow are all skills required of a modern technical artist. This roundtable will bring together technical artists from across the industry to share their knowledge, experiences, and tips for being the best at their jobs.

Takeaway

Participants will learn what common skills effective technical artists share and how to apply those skills to their specific company. Participants will leave with a better understanding of tech art and the value it will bring to their projects.

Intended Audience

This roundtable is open to technical artists who strive daily to improve workflow, increase efficiency, and maintain art production pipelines. Artists and programmers are welcome too, as their thoughts and expectations will help define the roles of all technical artists.