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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Technical Artist Roundtable Day 3

Jeff Hanna  (Senior Tools Programmer, NVIDIA)

Location: Room 306, South Hall

Date: Friday, March 24

Time: 3:00 pm - 4:00 pm

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

The role of a technical artists has grown from a clean-up artist and data wrangler to someone who is in charge of complex content creation pipelines and asset tracking systems. Increasingly, the lines between programmer and artist are blurring for technical artists. Tool creation, scripting, shader creation, working with both programmers and artists, and managing workflow are all skills required of a modern technical artist. This roundtable will bring together technical artists from across the industry to share their knowledge, experiences, and tips for being the best at their jobs.

Takeaway

Participants will learn what common skills effective technical artists share and how to apply those skills to their specific company. Participants will leave with a better understanding of tech art and the value it will bring to their projects.

Intended Audience

This roundtable is open to technical artists who strive daily to improve workflow, increase efficiency, and maintain art production pipelines. Artists and programmers are welcome too, as their thoughts and expectations will help define the roles of all technical artists.