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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Technical Artist Summit: 3 Cities, 2 TAs, 1 Day: Techniques to Empower Artists

Thomas Tobin  (Lead Technical Artist, Rainbow Studios)

Thibault Prin  (Sr. Technical Artist, Independent)

Location: Room 3005, West Hall

Date: Tuesday, March 21

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Working as a team of two creating a end to end prototyping toolkit, it's crucial to work as efficiently as possible. Thibault Prin, Sr. Technical Artist, covers creating a framework for efficient asset creation and best practices, allowing the team to rapidly prototype significant scale levels that appear as finished worlds. Thomas Tobin, Lead Technical Artist at Rainbow Studios, goes into the procedural pipelines to develop lighting and polish building blocks.

Working in Unreal Engine, the speakers highlight the key features to use to increase the quality level with minimal effort dramatically. However, these practices can be applied to any engine. They both demonstrate the technique and toolset that anyone can make to create a believable environment in a matter of days.

Takeaway

Attendees will learn how to rapidly create a pipeline combining traditional techniques and AI generation to produce high-quality prototype environments. The speakers will look at key workflows that dramatically improve realism with minimal work, like procedurally generated content, lighting, or post-processing and provide recommendations to level up efficiency.

Intended Audience

This is for technical artists or 3D artists willing to discover and learn a new workflow that allows creating large-scale environments in a matter of days, use a collaborative toolbox of pre-made tools/workflows.