Daniel Elliott (Senior Technical Artist, Epic Games)
Location: Room 3005, West Hall
Date: Tuesday, March 21
Time: 5:30 pm - 6:30 pm
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: Advanced
Come on a Technical Art journey and learn how to take advantage of the power of Unreal Engine's Niagara, and use it in ways that open up new possibilities for Technical Artists and Aspiring Graphics Programmers. See how tools can be written and runtime optimization passes can allow high fidelity effects.
GPU Compute power is now accessible in a way that wasn't possible before. Niagara is a framework that allows you go as far down the rabbit hole as you dare.
Attendees will be able to write their own preprocessing tools and runtime compute shaders on data that isn't just particles and volumes. They will learn fundamental concepts and build thought processing on how to approach processing of data for both offline and runtime use.
This is for technical artists looking to learn more about GPU data processing, shader artists looking to become more technical, and also seasoned graphics programmers looking to work on tools that they can collaborate on with technical artists and non-programmers.