GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Technical Artist Summit: Approaching Technical Art Techniques Unconventionally Using Unreal Engine's Niagara

Daniel Elliott  (Senior Technical Artist, Epic Games)

Location: Room 3005, West Hall

Date: Tuesday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: Advanced

Come on a Technical Art journey and learn how to take advantage of the power of Unreal Engine's Niagara, and use it in ways that open up new possibilities for Technical Artists and Aspiring Graphics Programmers. See how tools can be written and runtime optimization passes can allow high fidelity effects.

GPU Compute power is now accessible in a way that wasn't possible before. Niagara is a framework that allows you go as far down the rabbit hole as you dare.


Attendees will be able to write their own preprocessing tools and runtime compute shaders on data that isn't just particles and volumes. They will learn fundamental concepts and build thought processing on how to approach processing of data for both offline and runtime use.

Intended Audience

This is for technical artists looking to learn more about GPU data processing, shader artists looking to become more technical, and also seasoned graphics programmers looking to work on tools that they can collaborate on with technical artists and non-programmers.