GDC 2025 Session Viewer
Technical Artist Summit: Beyond Average: How Tech Artists Can Make Games More Accessible
Camille Kay (Technical Artist, Developer Relations, Epic Games)
Location: Room 2010, West Hall
Date: Tuesday, March 18
Time: 4:10 pm - 5:10 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Advocacy, Visual Arts
Format: Lecture
Vault Recording: Video
Audience Level: All
This session provides technical artists with the context, principles, resources, and actionable ideas for making their games more accessible. It will include introductions to accessibility concepts and methodologies, along with practical examples of planning and implementing features with accessibility in mind.
Takeaway
Attendees will walk away with a better understanding of accessibility, principles they can use in their work, and what resources are available to them and their teams.
Intended Audience
This session is intended for technical artists at all career stages who want to learn more about creating inclusive gaming experiences.