Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Technical Artist Summit: Beyond Average: How Tech Artists Can Make Games More Accessible

Camille Kay  (Technical Artist, Developer Relations, Epic Games)

Location: Room 2010, West Hall

Date: Tuesday, March 18

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Advocacy, Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

This session provides technical artists with the context, principles, resources, and actionable ideas for making their games more accessible. It will include introductions to accessibility concepts and methodologies, along with practical examples of planning and implementing features with accessibility in mind.

Takeaway

Attendees will walk away with a better understanding of accessibility, principles they can use in their work, and what resources are available to them and their teams.

Intended Audience

This session is intended for technical artists at all career stages who want to learn more about creating inclusive gaming experiences.



Connecting the Global Game Development Community