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Matt Oztalay (Technical Artist - Developer Relations, Epic Games)
Location: Room 3007, West Hall
Date: Tuesday, March 22
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Come see what's possible when you can pass information about the outside world into your materials and shaders! This talk will use the Unreal Engine to showcase how you can use pass arbitrary information into your materials to drive exciting and dynamic effects, and make it easier to create content for your project. Examples will show you how to project a texture into worldspace, blend assets into your landscapes, and use your landscapes to drive variation in your painted foliage.
This talk will show you how to pass and use transform data in a material in the Unreal Engine using Blueprints, and how to pass information about your landscape to assets using Runtime Virtual Textures.
This talk is geared toward technical artists creating dynamic materials and effects for their titles using a combination of game state and materials. Techniques will be generally applicable to other engines.