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Technical Artist Summit: Bringing the World to Your Shaders

Matt Oztalay  (Technical Artist & Developer Relations, Epic Games)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: Yes

Come see what's possible when you can pass information about the outside world into your materials and shaders! This talk will use the Unreal Engine to showcase how you can use pass arbitrary information into your materials to drive exciting and dynamic effects, and make it easier to create content for your project. Examples will show you how to project a texture into worldspace, blend assets into your landscapes, and use your landscapes to drive variation in your painted foliage.

Takeaway

This talk will show you how to pass and use transform data in a material in the Unreal Engine using Blueprints, and how to pass information about your landscape to assets using Runtime Virtual Textures.

Intended Audience

This talk is geared toward technical artists creating dynamic materials and effects for their titles using a combination of game state and materials. Techniques will be generally applicable to other engines.