View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Matt Oztalay (Technical Artist - Developer Relations, Epic Games)
Location: Room 3007, West Hall
Date: Tuesday, March 22
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Come see what's possible when you can pass information about the outside world into your materials and shaders! This talk will use the Unreal Engine to showcase how you can use pass arbitrary information into your materials to drive exciting and dynamic effects, and make it easier to create content for your project. Examples will show you how to project a texture into worldspace, blend assets into your landscapes, and use your landscapes to drive variation in your painted foliage.
This talk will show you how to pass and use transform data in a material in the Unreal Engine using Blueprints, and how to pass information about your landscape to assets using Runtime Virtual Textures.
This talk is geared toward technical artists creating dynamic materials and effects for their titles using a combination of game state and materials. Techniques will be generally applicable to other engines.