View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Ben Cloward (Senior Technical Artist, Unity)
Location: Room 3004, West Hall
Date: Tuesday, March 19
Time: 1:20 pm - 2:20 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Format: Session
Vault Recording: Video
Audience Level: Intermediate
Shaders are most commonly used to define the appearance of model surfaces - but they can do a lot more! In this session, Ben will show how to construct a full-featured, performance-friendly particle system using only a node-based shader tool such as Unreal's Material Editor or Unity's Shader Graph.
Attendees will learn how to make particles face the camera, move, rotate, and scale as well as control particle movement and rotation. They will learn how to control particle color and opacity, as well as how to fade out particles where they intersect with scene geometry.
Even more features can be added to provide more control, or removed to increase performance. Artists can have full control over a particle system they build themselves and Ben will show them how in this session.
Tech artists will learn to build particle systems using only a node-based shader tool like Unity's Shader Graph or Unreal's Material Editor. All assets (meshes, shaders, materials, and textures) as well as documentation will be available for download so attendees can experiment on their own after the talk.
Intermediate tech artists with experience using node-based shader editors will have no trouble following along. Beginners will be introduced to the wide capabilities of shaders but may not understand all of the details. Resources will be available after the talk so that all may learn at their own pace.