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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Frieder Erdmann (Lead Technical Artist, Massive Entertainment - a Ubisoft Studio)
Location: Room 3005, West Hall
Date: Tuesday, March 21
Time: 2:40 pm - 3:40 pm
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: Video
Audience Level: Intermediate
The Snowdrop Tech Art and Animation team is building a DCC Tools Framework for use in many productions at Ubisoft. To accommodate the many different workflows, preferences, and production philosophies, these tools need to work in as many contexts as possible.
In this talk, the team will discuss how they developed a framework for animation pipelines that works in multiple DCCs and without relying on pre-made rigs, and is easily extendable by projects. The team will also dive into some of their underlying modules for metadata and UI generation, as well as what challenges they faced in making a shareable toolset.
Attendees will learn about the benefits of a DCC agnostic codebase and workflow, as well as what a truly data driven asset and rigging pipeline can look like.
This is for technical artists, technical animators and pipeline TDs working on DCC Tools, interested in auto rigging, scene setup, and interoperability.