GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation for the Largest 'Halo' Ever

Kurt Diegert  (Lead Environment Technical Artist, 343 Industries)

Steve Heijster  (Principal Software Engineer, 343 Industries)

Mikael Nellfors  (Senior Environment Artist, 343 Industries)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: No

Building the first cross-platform and largest ever Halo game presented many new challenges and opportunities. We needed to build more content than ever before and make that content scale across platforms. We developed new processes, pipelines, and tools to meet this new challenge while nailing our new art style and preserving that Halo special sauce. We'll cover the mask painter, the terrain system, the hex system, designing a spec control system, and an assortment of tech art concerns.


Attendees will get a high-level overview of some of the tools, features, and technical art that 343 Industries built for Halo Infinite.

Intended Audience

This is talk is a high-level overview of some of the technical art and related tools and features we built for Halo Infinite. It should be interesting to anyone in or with an interest in rendering, art, or technical art.