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Kurt Diegert (Lead Environment Technical Artist, 343 Industries)
Mikael Nellfors (Senior Environment Artist, 343 Industries)
Location: Room 3004, West Hall
Date: Tuesday, March 22
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Building the first cross-platform and largest ever Halo game presented many new challenges and opportunities. We needed to build more content than ever before and make that content scale across platforms. We developed new processes, pipelines, and tools to meet this new challenge while nailing our new art style and preserving that Halo special sauce. We'll cover the mask painter, the terrain system, the hex system, designing a spec control system, and an assortment of tech art concerns.
Attendees will get a high-level overview of some of the tools, features, and technical art that 343 Industries built for Halo Infinite.
This is talk is a high-level overview of some of the technical art and related tools and features we built for Halo Infinite. It should be interesting to anyone in or with an interest in rendering, art, or technical art.