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Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite

Kedong Ma  (3D Generalist, Harmonix Music Systems)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: No

Creating a diverse collection of character outfits demands a tool for authoring and iterating color palettes as well as integrating them into the game engine (UE4). After a brief overview of the character shading pipeline in Substance Painter, the presenter will take a deep dive into how the Substance Designer is utilized to provide a solution to bridge the gap between the Substance Painter texturing phase and the UE4 integration phase. The presentation will also discuss how the 3D viewport and Substance Modeling Graph can be utilized and turn Substance Designer into a rendering tool for generating outfit game store images.


Attendees can learn the workflow of authoring and managing material/color variations using Substance Painter and Substance Designer and how to create user-friendly artistic tools in Substance Designer. The presenter explains topics like how to create LUT texture using pixel processor and achieving consistent render results with Substance Model Graph.

Intended Audience

This talk will benefit character artists and production managers who oversee the outsourcing pipeline and aim to improve cross-team communication and asset management. A basic understanding of node graphs in Substance Designer and Unreal Engine 4 material is encouraged for this talk.