View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Kedong Ma (Artist, Epic Games)
Location: Room 2016, West Hall
Date: Tuesday, March 22
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Creating a diverse collection of character outfits demands a tool for authoring and iterating color variants of character cosmetics. After a brief overview of the character pipeline in Dance Central VR, the presenter will demonstrate the flexibility of substance designer graph and how substance painter layer filter can be used to further streamline the workflow. The presentation can provide a good starting place for the non-tech artists hoping to use the Substance 3D Suite to solve pipeline issues.
Attendees can learn the procedural workflow of authoring texture atlas and color variant using Substance Designer, and how to create user-friendly pipeline tools. The presenter will cover topics like pixel processor, layer filter and editor utility blueprint.
This talk will benefit character artists and product managers who oversee the character pipeline and aim to improve workflow efficiencies using Substance 3D Suite. A basic understanding of Substance 3D Suite and Unreal Engine 4 is assumed.