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Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite

Kedong Ma  (Artist, Epic Games)

Location: Room 2016, West Hall

Date: Tuesday, March 22

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Creating a diverse collection of character outfits demands a tool for authoring and iterating color variants of character cosmetics. After a brief overview of the character pipeline in Dance Central VR, the presenter will demonstrate the flexibility of substance designer graph and how substance painter layer filter can be used to further streamline the workflow. The presentation can provide a good starting place for the non-tech artists hoping to use the Substance 3D Suite to solve pipeline issues.


Attendees can learn the procedural workflow of authoring texture atlas and color variant using Substance Designer, and how to create user-friendly pipeline tools. The presenter will cover topics like pixel processor, layer filter and editor utility blueprint.

Intended Audience

This talk will benefit character artists and product managers who oversee the character pipeline and aim to improve workflow efficiencies using Substance 3D Suite. A basic understanding of Substance 3D Suite and Unreal Engine 4 is assumed.