GDC 2025 Session Viewer
Technical Artist Summit: Crafting Seamless Level Transitions in 'Star Wars Outlaws': A Postmortem
Ricardo Silva (Lead Gameplay Programmer, Massive Entertainment - A Ubisoft Studio)
Martin Kulig (Senior Technical Artist, Massive Entertainment - A Ubisoft Studio)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Design
Format: Lecture
Vault Recording: TBD
Audience Level: All
In this session, the team behind Star Outlaws dives into the technical challenges and innovations involved in creating seamless level transitions using the Snowdrop Engine. Attendees will explore how the developers overcame the engine's initial limitations to eliminate loading screens, maintaining immersion in the game's vast, explorable galaxy. The talk covers the development of a sophisticated transition system that integrates the player's customizable spaceship, blending environments and managing complex in-game elements like sound, lighting, and weather. Through detailed technical breakdowns and real-world examples, including notable bugs and their solutions, participants will gain valuable insights into the complexities of crafting seamless transitions in modern game development.
Takeaway
Attendees will learn how the Star Outlaws team achieved seamless level transitions by eliminating loading screens. They will gain insights into blending weather presets, managing a customizable spaceship's interior, and maintaining partial player control during transitions. The session will also cover real-world challenges, such as fixing issues like rain inside the spaceship, showcasing advanced technical problem-solving and innovation.
Intended Audience
This session is aimed at game developers, programmers, and technical artists interested in advanced techniques for seamless level transitions. A basic understanding of game engine fundamentals is helpful but not required. Attendees will gain valuable insights into implementing immersive transitions and overcoming technical challenges in game development.