Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Matt Oztalay (Technical Artist, Epic Games)
Mary Cassin (Technical Artist, Deepmind)
Barak Moshe (Senior Technical Artist, Google)
Caris Frazier-Baker (Senior Technical Artist, Unity Technologies)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Tehcnical Art is a diverse field with skills that apply to many different industries and applications. Join us for a conversation with technical artists from backgrounds outside of traditional games development and learn about their experiences and perspectives in growing their skills and careers away from the game team.
Attendees will leave with a clearer understanding about the experience of technical artists outside of traditional games development and will have learned more about the diverse options in the field, as well as what to expect from a career path that includes non games development.
TAs looking for opportunities outside of games development or wondering what that career path looks like and how their skills may be applicable.