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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Technical Artist Summit: !Games: Technical Art Outside of Gamedev

Matt Oztalay  (Technical Artist, Epic Games)

Mary Cassin  (Technical Artist, Deepmind)

Barak Moshe  (Senior Technical Artist, Google)

Caris Frazier-Baker  (Senior Technical Artist, Unity Technologies)

Luiz Kruel  (Technical Artist, Rockstar Games)

Date: Tuesday, July 20

Time: 2:40pm - 3:40pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

Tehcnical Art is a diverse field with skills that apply to many different industries and applications. Join us for a conversation with technical artists from backgrounds outside of traditional games development and learn about their experiences and perspectives in growing their skills and careers away from the game team.


Attendees will leave with a clearer understanding about the experience of technical artists outside of traditional games development and will have learned more about the diverse options in the field, as well as what to expect from a career path that includes non games development.

Intended Audience

TAs looking for opportunities outside of games development or wondering what that career path looks like and how their skills may be applicable.