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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Technical Artist Summit: Global Development In a Time Of COVID

Jennifer Mou  (Technical Artist, Electronic Arts)

Isaac Tian  (Technical Artist, Electronic Arts)

Date: Tuesday, July 20

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

In modern games development, there is an ever increasing demand for art quality and volume. The EA Create Shanghai team is a central partner for handling these demands, supporting many game teams throughout EA. To support a global infrastructure of vendors and game teams, we have created an external development technical team to onboard vendors, create training and mentorship programs, advise and support the EA production teams, and support technical infrastructure. In this talk, we will explain our best practices for hub and spoke technical infrastructure setup, communication methods, tools and tech, and how we have adjusted our practices for the challenges of 2020.

Takeaway

Attendees should come away with an understanding of how vendors contribute to production, the challenges that are faced supporting those vendors and the best practice solutions that our team has put together. They will have our learnings from Covid19 challenges and how we will apply those learnings to continued production growth in the future.

Intended Audience

A broad audience of technical artists looking to engage in external development strategies for production content, from large studios with established pipelines to smaller teams getting started with external development.