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Technical Artist Summit: Improving Productivity Through Art Tools UX in Game Development

Sean Low (Senior Technical Artist, Riot Games)

Location: Room 210, South Hall

Date: Tuesday, March 17

Time: 9:30am - 10:30am

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Developing an art tool can be a challenging task because it demands many detailed consideration and effort in the art of balancing between tool's functionality, stability and providing a good user experience for artists. Many times we heard stories about artists struggle with tech and new tech is not easily adopted by artists. What we need is a true marriage between artistic and technical so we can deliver an art tool that is welcomed by artists and empowered them.This session will first go through tool development core concepts that are specific to artists in the games industry, then dive deeper into more technical topics in constructing an artist-friendly view as well as implementing processes to ensure tool stability and extendibility. Examples will be shown in DCC and game engine to illustrate topics discussed here.

Takeaway

Attendees will understand the components in developing an art tools with good user experience as well as improving productivity. With this, further and closer collaboration between art & tech can be established in your team as well.

Intended Audience

Technical artists, software engineers, artists, dev manager or anyone who is interested in improving productivity in games development.