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Technical Artist Summit: 'LEGO Horizon Adventures': An Approach to Cinematics

Andrea Zanelli  (Senior Technical Animator, Studio Gobo Ltd.)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: All

This session explores the ideas, the workflows and the tools behind the cinematic pipeline of the recently released LEGO Horizon Adventures.

Andrea Zanelli, Senior Technical Animator at Studio Gobo, illustrates how the development of a scalable and extendable cinematic pipeline and toolset, spanning from storyboard to final delivery, allowed a small team to iterate quickly and develop thirty minutes of high quality cinematic animation.

The presentation will use examples from the game detailing the anatomy of a cinematic sequence, the tools used for transferring data from the DCC to Unreal, the problems met and the solutions devised to overcome them during the development period.

Takeaway

Attendees to this session will get insights into the creation of a cinematic pipeline, as well as examples of tools and workflows for Unreal Engine 5 used during the development of LEGO Horizon Adventures cinematics.

Intended Audience

The lecture is intended for anyone in narrative or animation interested in knowing more about cinematic workflows, as well as technical animators and technical artists involved in developing pipelines and tools.



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