Andrei Ichim (Studio Technical Art Expert , Gameloft)
Frederick Taillon (Senior Graphics Programmer, Gameloft)
Pass Type:
All Access Pass, Summits Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: TBD
Audience Level: All
This session will take a deep dive into how the team at Gameloft created a large-scale, full-brick Lego world on a mobile platform, and how a small team developed new processes, pipelines, tools, and rendering solutions to overcome this new challenge. They will showcase some key decisions on how they generated terrain and other large background assets that required millions of Lego bricks.
Takeaway
Attendees will learn a handful of techniques and solutions that they worked out to tackle massive geometric details in a production pipeline geared toward a mobile game.
Intended Audience
This is for 3D environment artists, technical artists, and graphic programmers. No prerequisite knowledge is necessary.