Chris Zuko (Technical Director, Terrible Posture Games)
Location: Room 3005, West Hall
Date: Tuesday, March 21
Time: 10:50 am - 11:50 am
Pass Type:
All Access Pass, Summits Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
In this session, Chris Zuko, Technical Director at Terrible Posture Games, will share all the gritty details behind what it takes to make something like Mix Universe, a node-based musical sandbox in Unreal where all of the audio visuals are real-time (NOT a pre-baked composition). MetaSound, Blueprints, C++, Shaders, and Niagara are all combined together to pull off something that has never been done before in Unreal.
Takeaway
Attendees can expect to learn how Mix Universe uses Unreal's real-time sound analyzers, Quartz Quantization, MetaSounds, and Niagara to make compelling audio visuals along with creating a custom Audio Pool System and Sample Libraries.
Intended Audience
This is for anyone who has ever wanted to explore Unreal's capabilities when it comes to MetaSounds and audio spectrum analysis, setting up an Audio Pool System, making custom sample libraries for midi playback, and driving everything using Niagara for visuals.