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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Chris Zuko (Technical Director, Terrible Posture Games)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: TBD
Audience Level: Intermediate
In this session, Chris Zuko, Technical Director at Terrible Posture Games, will share all the gritty details behind what it takes to make something like Mix Universe, a node-based musical sandbox in Unreal where all of the audio visuals are real-time (NOT a pre-baked composition). MetaSound, Blueprints, C++, Shaders, and Niagara are all combined together to pull off something that has never been done before in Unreal.
Attendees can expect to learn how Mix Universe uses Unreal's real-time sound analyzers, Quartz Quantization, MetaSounds, and Niagara to make compelling audio visuals along with creating a custom Audio Pool System and Sample Libraries.
This is for anyone who has ever wanted to explore Unreal's capabilities when it comes to MetaSounds and audio spectrum analysis, setting up an Audio Pool System, making custom sample libraries for midi playback, and driving everything using Niagara for visuals.