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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Technical Artist Summit: "Non-Destructible Workflows": Re-Inventing Content Production for the 'Forza Motorsports' Franchise

Diego Garzon  (Procedural Content Director, Microsoft)

Location: Room 3005, West Hall

Date: Tuesday, March 21

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

Traditional content creation for computer games is a time-consuming and expensive process, and current techniques for authoring content are often limited to a linear pipeline. Teams can address many daily challenges studios encounter by leveraging non-destructible procedural techniques.

The most significant challenge lies in how such techniques are introduced to an established business, franchise, and product, to generate mass adoption by the content creators and generate impact. Production cannot be stopped, existing pipelines/workflows investments cannot be thrown away, and impact must be seen as fast as possible to create confidence at the executive level.

In this session, Diego Garzon, Procedural Content Director at Microsoft, describes how to introduce non-destructible workflows using procedural techniques to a traditionally linear pipeline for an established AAA franchise‚ÄĒdiscussing the approach, successes, and, most importantly, failures, and how they were leveraged to generate mass adoption of the tools.


Attendees will gain insight to real production issues and different techniques in on how to approach similar production challenges when introducing non-destructible procedural techniques into their titles at scale.

Intended Audience

This is for students, technical artists, environment artists, pipeline engineers, tools engineers, and producers.