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Technical Artist Summit: Rigging with Triangles II: Rigging with More Triangles

Richard Katz (Senior Technical Artist, Blizzard Entertainment)

Location: Room 210, South Hall

Date: Tuesday, March 17

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Technical Artists may be aware of Vectors and Matrices but aren’t quite sure how to apply them to their daily work. The uninitiated may fear the wall of numbers that make up a vector or a matrix. This session emphasizes visualizing Vectors as artist-friendly arrows or planes, instead of arrays of numbers.

Richard expands on his 2018 Tech Art Boot camp talk on linear algebra for artists. He reviews some of the material covered in the previous session, and provides new examples geared toward visualizing linear algebra concepts and applying them to building components for character rigs.


Attendees should acquire a better grasp of 3D Vectors and Transformation Matrices and how to apply them to character rigging or other technical art disciplines.

Intended Audience

This session is intended for rigging artists wanting to make the leap from novice to intermediate, and technical artists that want to expand their understanding of 3D math. Experience with Autodesk Maya, Character Rigging, and Python helpful but not required.