Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Sean Low (Technical Art Director, Riot Games)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
Wild Rift art production expanded tremendously when it evolved from a small prototype into a major mobile title that was released in multiple regions globally, while the whole team had to Work From Home. Keeping track of this humongous library of art assets and getting answers out of it promptly is a production nightmare. Tech art came in to answer the need with a streamline asset analysis tool which solves the problem and more importantly, it is done without reinventing the wheel. No new process needed from artists, no new tech or modification needed from engineers. So in this session, we will go through the context of the problem space, the restrictions imposed before we dive deep into the implementation and the philosophy behind it.
Attendees will understand the components of a successful streamline solution for a large scale game production. This includes the understanding of scope, restrictions and the power of integrations.
Technical artists, software engineers, artists, technical product manager. General understanding of programming and Unity might help in grasping full context but not compulsory.