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Cedric Hauteville (Designer, DeepMind)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Career Development
Vault Recording: TBD
Audience Level: All
Technical design is still a relatively new discipline in the industry and its power tends to be poorly understood. Having a technical designer on a team is more often a happy accident than a deliberate staffing choice. However, most studios have at least one designer who can script their way out of any problem, or a programmer that can build and iterate on a game mechanic with little to no input from design.
This presentation draws on personal experience to highlight that technical design is a discipline that could benefit from a more formal recognition (like technical artists) and show that given appropriate responsibilities, such people can dramatically improve the quality of life of the design, engineering and art departments, resulting in better games.
Attendees will learn about a position in the design department they might not know even existed, what skills it requires, and the benefits of having a person filling that role in a development team.
This presentation is for students and developers who are interested in mixing technical expertise and design skills in their next career move. It is also valuable for design leads looking for ways to best utilize their more technical staff.