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Technical Issues in Tools Development Roundtable Day 1: Assets

Geoff Evans (Tools Director, Infinity Ward)

Location: Room 314, South Hall

Date: Wednesday, March 18

Time: 3:30pm - 4:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Roundtable

Vault Recording: TBD

Audience Level: All

These round-table sessions focus upon collaborative sharing of best practices, technical trade-offs, and discussion of proven techniques in game tools software and services. Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to a fresh take on how other studios keep their creative teams producing awesome games.

Day 1: "Assets" focuses on export, persistence, collaboration, searching and organization, development models (branch vs. trunk), revision control, and handling outsourcing.

Takeaway

A better understanding of the state-of-the-art, and trade-offs of various approaches to building game development tools, plug-ins, pipelines, and services. Advice in selection between various techniques, languages, and frameworks. Advice in handling increasingly complex teams, asset pipelines, and requirements.

Intended Audience

The main audience is programmers, however technical artists and technical producers will also find value in the higher level design topics featured each day. Experience with existing tools and product life-cycles is beneficial.