Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Geoff Evans (Tools Engineer, Epic Games)
Date: Wednesday, July 21
Time: 9:40am - 10:40am
Pass Type: All Access Pass, Core Pass
Vault Recording: Not Recorded
These round-table sessions focus upon collaborative sharing of best practices, technical trade-offs, and discussion of proven techniques in game tools software and services. Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to a fresh take on how other studios keep their creative teams producing awesome games.
Day 1: "Assets" focuses on export, persistence, collaboration, searching and organization, development models (branch vs. trunk), revision control, and handling outsourcing.
A better understanding of the state-of-the-art, and trade-offs of various approaches to building game development tools, plug-ins, pipelines, and services. Advice in selection between various techniques, languages, and frameworks. Advice in handling increasingly complex teams, asset pipelines, and requirements.
The main audience is programmers, however technical artists and technical producers will also find value in the higher level design topics featured each day. Experience with existing tools and product life-cycles is beneficial.