Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Zhining Xie (Senior Researcher, Tencent AI Lab)
Date: Wednesday, July 21
Time: 1:50pm - 2:20pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
Wukong AI, an artificial intelligence program, playing Honor of Kings, a popular MOBA game published by Tencent, exceeds the performance of top-professional player. Based on the superhuman AI ability, Wukong AI has been applied to many aspects of game, such as Wukong AI challenge, game balance testing, etc. However, to achieve these goals, there are many challenges need to be tackled, such as cooperation between multi-agent, human-like behavior and strategy diversity. Wukong AI adopts a combination of novel and existing learning techniques, including off-policy adaption, multi-head value estimation, curriculum self-play, policy distillation, and Monte-Carlo tree-search, in training and playing a large pool of heroes, meanwhile addressing the scalability issue skillfully. Although WukongAI use Honor of Kings as a case study, these proposed techniques are also applicable to other MOBA games, as the playing mechanics across MOBA games are similar.
The attendee will be inspired by some ideas about the solution to other complex real-world problems using game AI and how to use game AI to assist game development such as game content generation and testing.
This presentation is intended for researchers, developers and designers who are interested in deep learning in game and application of game AI.