GDC 2025 Session Viewer
TIGG Developer Summit: Beyond Empathy: Frameworks for Embedding Prosocial Values in Games (Presented by TIGG)
Adam Jerrett (Senior Lecturer, University of Portsmouth)
Location: Room 2011, West Hall
Date: Monday, March 17
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Design
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All

This session explores values-conscious game design, offering practical frameworks for integrating diverse values beyond mere empathy into games. Drawing from academic research and industrial practice, the presentation discusses how values such as diversity, equity, and inclusion can shape design philosophies, a game's narrative, systems, and presentation, and organisational and player perceptions across the game lifecycle. Attendees will learn how values manifest in different stages of game creation, questions for stakeholders at each stage, and design principles that guide developers in aligning their creative decisions with specific values. The session explores practical techniques like creating authentic, real-world contexts, fostering emotional engagement through physical movement, and supporting player reflection through the use of rituals and safe spaces within games, among others. This talk equips designers, developers, publishers, and players with actionable insights to create, facilitate, and play more meaningful and reflective game experiences.
Takeaway
Attendees will gain practical frameworks for embedding prosocial values into their games. They will also learn specific techniques for embedding such values, like encouraging reflective moments, presenting real-world contexts, and fostering emotional engagement through physical play, among others, to enhance gameplay experiences and players' digital thriving.
Intended Audience
This session is aimed at game designers, developers, and publishers interested in integrating values-conscious approaches into their work. A basic understanding of game design principles is recommended, but no prior knowledge of values in games is required. Attendees will benefit from actionable insights for fostering meaningful, reflective player experiences.