Yingpeng ZHANG (Technical Expert, Tencent Games)
Location: Room 3022, West Hall
Date: Tuesday, March 21
Time: 9:30 am - 10:00 am
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
We come from the Common R&D and Operation System (CROS) of Tencent Interactive Entertainment Group. We are committed to developing a lightweight, modulable, and flexible in-house engine with high-end graphics and next-generation features such as GPU-Driven Pipeline, Virtual Geometry, and Global Illumination.
In this session, we will introduce how to use our engine to achieve a very high-quality rendering in the "Digital Greatwall" with a large-scale and high-definition natural environment. We will introduce our breakthroughs in massive dynamic light source rendering, GPU-Driven Vegetation rendering, large-world shadow solution, and Dynamic global illumination.
Attendees will learn about some experience in real-time and large-scale rendering.
Developers, engineers who are expected to know about next gen graphics, engine architech design.