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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Terminal Velocity: Lessons Learned from Server Scaling During the Launch of 'Fall Guys'

Edwin Jones  (Senior Server Engineer, Epic Games)

Location: Room 2016, West Hall

Date: Thursday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

At launch, the player population of “Fall Guys” peaked at 650,000 concurrent users, which was 8-times the projected load. In this session, walk through how the game services team at Mediatonic prepared for launch, the challenges encountered with this sudden influx of users, and describe improvements made over the last few years to scale to millions of players.


We’ll provide details of our game services architecture, design philosophies and deployment workflows, examining the bottlenecks we encountered during load scaling, and describing the solutions that we deployed. We will show how to identify bottlenecks in a service architecture before or during a launch, and provide techniques that can be used to scale service workloads to meet a sudden surge in user demand.

Intended Audience

This talk primarily targets engineering teams interested in learning about data storage designs and implementations for AAA titles with large spikes in player counts. A basic familiarity with modern server technology and software is recommended.

Connecting the Global Game Development Community

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