Christopher Rios (Raids & Dungeons Test Lead, Bungie)
Location: Room 207, South Hall
Date: Thursday, March 23
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Production & Team Leadership
Format:
Lecture
Vault Recording: Video
Audience Level: All
With Destiny 2's release cadence, QA faces an interesting challenge to accurately and predictably cost features for testing as well as cover a large testing area in a small period of time! It can be overwhelming for the vast amount of information to be understood and to execute testing against, as well as being able to craft ad hoc plans throughout development.
This talk introduces the concept of splitting the functionality of a feature or system to building blocks for users to break down the complexity of testing, help generate ideas to execute through ad hoc sessions, and build confidence of testing with the most value. We then explore strategies to connect the building blocks, build a technical understanding of the systems involved, and save those patterns for future feature development. We'll also be taking a look at examples of how to apply to some of the mechanics found in Destiny's Raids and Dungeons.
Takeaway
Attendees will discover a new way to approach planning and costing, create a knowledge base for future feature development, and reduce the complexities of the features and systems they test.
Intended Audience
The presentation will be geared towards all experience levels for quality assurance and production teams for leads and individual contributors - beginners, intermediates, and seniors are all welcomed!