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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Texturing Pipeline for the Characters of Deathloop (Presented by Adobe)

Jean-Baptiste Ferder  (Assistant Art director and Lead Character Artist, Arkane Studios)

Cristian-Marius Buliarcă  (Freelance Senior Character Artist)

Date: Tuesday, July 20

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Adobe

This session will demonstrate the reasoning behind the material creation and texturing organization of Arkane’s character art team. After a short introduction of the game Deathloop and its texturing brief, the session will examine some material samples created in Adobe Substance 3D Designer, and analyze the organization of a Painter file folder by folder for one of the characters created for the game.

Takeaway

Learn insider tricks and recommendations regarding material creation, painting, and art workflows for the creation of game characters.

Intended Audience

Technical and character artists, and anyone curious about material creation and painting workflows.