GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Texturing the World of Assassin's Creed Odyssey (Presented by Substance)

Vincent Derozier (Senior Texture Artist, Ubisoft Quebec)

Pierre Fleau (Senior Texture Artist, Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: TBD

Audience Level: All

Vincent Dérozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.

Takeaway

This talk is for artists who want to know what went into creating the look of Assassin’s Creed Odyssey, technical artists who want to build similar workflows, and managers who may want to increase productivity in smart and efficient ways.

Intended Audience

Substance users and newcomers are welcome.