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Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)

Vincent Derozier (Senior Texture Artist, Ubisoft Quebec)

Pierre Fleau (Senior Texture Artist, Ubisoft Quebec)

Location: Room 3009, West Hall

Date: Tuesday, March 19

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Vincent Dérozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.

Takeaway

This talk is for artists who want to know what went into creating the look of Assassin’s Creed Odyssey, technical artists who want to build similar workflows, and managers who may want to increase productivity in smart and efficient ways.

Intended Audience

Substance users and newcomers are welcome.